Skyward Sword's music would be more like the dark hallway music for the most part. For example, everyone knows the "Mission Impossible" theme, but there are other songs on the soundtrack that are less memorable, such as ambient background music that might be playing when Ethan is walking down a dark hallway or something. Not many people actually remember the background music in most movies, save for specific songs that are often melody-heavy or have words in them. The music was excellent, and appropriately set the mood and tone for cutscenes and various scenarios, but it was more akin to a movie soundtrack. Skyward Sword, in my opinion, often suffered from this I mean this in terms of being memorable. Today's music is higher quality and is capable of using actual live instruments, instead of MIDI technology, and I feel as though many composers these days often skimp on creativity, and the music rely more on the convenience of having high quality sound, rather than the actual melodies and notes that are being played. Music that if I sung to someone else, they'd know exactly what it was. There was also limited resources in terms of space, so the score was kinda short and looped over and over, which meant that it got stuck in our heads easier. Because of the technological limitations, usually only a certain number of notes and midi instruments could play simultaneously, which forced the composers to be really creative in order to make the best out of what they had. When I say video gamey, I mean in the sense of the days of old, when it was heavy on melody. The music was excellent quality, but I think when we say forgettable, we mean that it's less "video gamey", and more "movie soundtrackish". Overall, I know that the music in Skyward is forgettable, but that doe not mean it is bad. Anyone who says Skyward Sword has bad music should listen to Four Swords, where the Ice Cavern and the Field section (plus the optional tutorial level) are atrocious. I am ware that Fi's theme and Ballad of the Goddess also have many variations, but that is not really a bad thing either, but it once again should not count much towards its list of tracks. The Wind Waker had no background music on the Islands and a lot of Twilight Princess's music involved variations of either the main theme or Midna's theme. While a lot of music may sound repetitive, it does catch theĪtmosphere. I will say that Outset Island is probably the best starting town theme and probably tied with Clocktown in Majora's Mask, but in comparison, Skyward Sword has a fully orchestrated soundtrack that includes Ballad of the Goddess, Ghirahim, Faron Woods, the Sky, the atmospheric dungeon theme, the minibosses, Koloktos and Moldarach. The Wind Waker theme is cheerful and has a great orchestra while Dragon Roost is very catchy to the Ancient Hero feeling epic and the boss themes perhaps the most unique the series where Midna's theme in Twlight Princess is very mysterious with a sad tone to it and both titles having a very adventurous theme in the Overworld. Skyward Sword may have forgettable music, but I find it having a good emotional range and very atmospheric. Not that there is anything wrong with that as it is nice to hear the classic tunes return, but it also limits the originality of the score. While previous titles like Twilight Princess, The Wind Waker and the N64 titles had great tunes, they also recycled various past tunes such as Hyrule Castle, Kakariko Village, the Lost Woods, and Ganon's theme. For my least favorite console title, I find Skyward Sword to have the best soundtrack in the series and yet does not get much praise.
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