![]() ![]() There were a handful of moments where I got caught startled solely because of the loudness of what was going on. Everything sound-wise is balanced correctly but when coming in contact with an enemy a new track starts blaring out of nowhere. I’d cringe even coming close to an enemy, not for the fact of the combat but the music included. I do wish that the sound mix transitioned better when introducing combat music. The best tracks were the light tropical ones that offered a sense of whimsy to Kara’s traumatic journey. The music score is very beautifully done. I’m glad because these are the sounds that are going to be coming from your speakers most of the time. Cutting grass and chopping trees was cartoony and punchy in its delivery. I enjoyed a lot of the ambient noises throughout my journey. We never get to see the sense of helplessness and loneliness that anyone would feel in her position. ![]() She’s separated from everyone she’s ever known as she sweeps an endless ocean to find them. That’s one of my main gripes is that there aren’t more cinematics to see Kara’s emotions to what’s going on around here. The animations were pretty smooth and I would’ve liked to see more cinematics. When the islands did show their differences, I was immediately aware of what I could expect on that given island. Colors were vibrant and perfectly executed across all landscapes, beasts, and vegetation. I’d say that the visuals are the absolute best part of the whole shebang. Everything felt fresh from Kara’s look, the look of animals, and all of the craftable equipment. It’s kind of a turn-off.ĭeveloper 5 Lives Studios did a fine job in the art created. Turning your sails and catching wind makes for some fun naval challenges but when you have the sails in the optimal position to catch said wind you’ll frequently remain at the same slow pace. It offers sailing mechanics we’ve already seen and that are done better in other games. The sailing aspect is pretty basic though which makes the payoff for creating wondrous floating devices a check that can’t be cashed. Armors, spikes, and enchanted items can be mounted to it, giving you leverage on the open seas. It made it feel like a real choice of either using the readily available material that was weak or waiting and building up my supply of a sturdier material. You can make some really cool boats with a variety of materials, each offering different degrees of durability. Once you get an axe, that’s when you get to have some real fun with the crafting system. You can make plain rafts that you’ll use for the first couple of chapters but after that is when you can play around a bit. We’ve seen all of that done in every other survival title but the boats are done in a nifty way. Boat crafting is the most unique when comparing it to the rest of the crafting possibilities. ![]()
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